Stage Two Line Up:
1000: Forza Motorsport 5, Batman: Arkham Origins
1100: Hex: Shards of Fate
1200: Borderlands 2: Tiny Tina's, Deadfall Adventures,
1300: Company of Heroes 2
1400: Dragons Prophet, Ascend: Hand of Kul
1500: The Last of Us
1600: The Puppeteer, Blackguards
1700: Arma 3
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1004: Day two starts of with Forza Motorsport 5.
1006: Talking about standing on a car.
1008: Drivatar: New racing AI that's less about triggers and more like a data collector.
1010: Indy cars confirmed. Some prerendered footage that looks damn-near-close-to-real.
1011: Driving movie tie in. Open wheel cars are kinda' locked up in negotiations but announcements will be made. No specifics about certain tracks, but they're giving the usual detail oriented spiel. Now they're using a laser scanner to capture the actual tracks.
1014: This game is focusing more on motorsports/simulation than original tracks. Seems good, because this is what we expect. Also, it's a launch title on the XB1.
1016: Calspan is their new tire consultant. This game has been starting research projects to answer questions about certain situations.
1017: Instead of simulation/arcade mode, their methodology is that you keep the skill ceiling high and provide smarter, intuitive helpers like brake or accel assist for casuals.
1019: No day/night cycles, no offroad.
1021: No real crash simulation. Intentionally omitted, but there's going to model scratches, dents, oil spattering.
1023: Indy cars will disable in simulation mode, but no big crashes or stuff like that. Developers look at it as a sort of morbid obsession.
1026: You can wrap cars in new materials like gold or carbon fiber (in theory) New distribution model for the car content. Google adsense style car suggestions. Painters are rewarded automatically through this distro system.
1029: Dedicated servers for Forza! No more Peer-to-Peer.
1033: Basically, this is the only confirmed racing simulator for the next generation and it looks flawless. No, really, I think DriveClub's got its work cut out for it.
1042: Batman: Arkham Origins Based in Year 2 of the Batman saga.
1043: Black Mask is the main antagonist. Awesome normals.
1045: Set in Gotham city. Watching Batman look like he's spidey, grappling onto the city.
1046: RPG-like upgrade system.
1047: Lots of crazy vertical space. Batman practically flies all over the damn place.
1048: Combat seems standard. Flashy but nothing particularly innovative.
1049: Game is twice the size of other games in terms of map size. Fast travel included.
1051: New gadget: Remote Claw. Interior combat still in.
1052: Catwoman. Nobody knows. Anarchy is in.
1053: Outlining the detective mode. He can watch events backwards like some sort of bat-time-wizard. Can tivo-manipulate events to get clues. Instead of standard clues, you have to watch the event at different angles. Unlocks clues and more footage with correct inspections. Very, very impressive in concept.
1057: More remote claw stuff. Shoots one target and then you can shoots another, linking them with some badass batrope. Puzzle tool, combat trick that knocks out two enemies at once, tightrope generator.
1100: Troy Baker is the VA of the young Joker. Mark Hammil deconfirmed.
1101: Kojima wasn't the only one taking this approach, haha.
1103: The developers are resting on their story, keeping most of the classic Arkham components with minor tweaks and a different method of storytelling.
1104: Captain James Gordon, awwwwwww yeah.
1104: All current generations in October. No announcements for next-gen consoles.
1121: Hex: Shards of Fate!
1122: This game has its roots in the World of Warcraft Trading Card Game in terms of the design team. It was successfully kickstarted.
1123: Drafts confirmed. Has a world map. Kinda' reminds me of Final Fantasy 7 with the giant-ass crater at the top. Interesting panoramic environments for flavor.
1125: Outworld contains dungeons, merchants, stuff that's actually similar to standard MMOs. The concept of discovery is introduced to the TCG experience.
1127: Appears to have resources like Magic: The Gathering.
1128: DINOSAUR CHICKEN CONFIRMED.
1129: Actually, yes, very similar to Magic the Gathering. Static one-use-per-turn resources of specific colors.
1131: There will be no physical version of HEX because it will restrict the design space in the digital version.
1132: Cards have tons of properties, including cosmetic ones. For example, if you win a tournament, cards you own will show that win.
1133: Keep = Your main account. 8 races, six classes for characters. Each class has specific card pools. You can also equip things that affect your cards on the character level. Example given was boosting the number of hentai tentacles a monster spawns up from 4 to 8 by equipping a special helmet.
1135: Labeled as a sandbox TCG? Okay, I have no idea how this will work without playing it, not going to lie.
1136: Auction houses, guild system, factions, crafting with crafting recipes. They will NOT screw with the secondary market.
1137: No offline play for HEX.
1138: Attack phases allow you to specifically attack other cards on the field AND/OR players directly.
1140: There are raids in this game. 2-3 people verses a single boss. Once everyone unlocks the boss, you can raid it.
1141: PvE and PvP will be split, but there will be hybrid.
1141: PC and MAC confirmed, android and iOS later. Free to play.
1145: Demo shows 25 starting life. 60 card decks. Exhaust = Tapping.
1148: Public beta is going to be end of September. Closed alpha for kickstarters. Hopefully after, before the end of the year, this game comes out.
1149:Simple transactions: No pay walls. You buy platinum for cards and tournament entry. Everything else will be unlocks/given out of boosters. Sleeves might be purchasable. Multiple layers of opening. Treasure chests will be inside of boosters for another "ooh, I get to open things."
1151: Their focus is to try to make it easy to get into the TCG experience.
1203: Borderlands 2: Tiny Tina's Assault on Dragon Keep plays Bunkers and Badasses.
1205: Inspired by Dungeons and Dragons. Okay, it's Tiny Tina. We like our white chicks black as hell. They're trying to nuance her a bit? No, we don't care. It's TT. We love her no matter what.
1206: Some spoilers and stuff.
1207: ORC WARRIORS.
1208: Last addon campaign of DLC season. Tina's making all of this up so we get access to all sorts of quirky story things.
1209: I will be perfectly honest, there's not a lot I should spoil here. If you like Borderlands 2, this is very much more of the same awesome stuff you love. Claptrap wants to be a sorcerer though. Obviously this will never end well.
1212: Obvious plug into references of a funny sort.
1215: NEW GUNS. GUNS THAT MAKES YOU DRUNK. GUNS THAT SHOOT SWORDS. GRENADE MODS REPURPOSED INTO SPELLS. (Super relevant caps.)
1219: Borderlands on the Vita? Something they want, but probably not going to happen.
1220: Much, much more player-character cross-talk.
1223: June 25th release. Free with season pass.
1240: Deadfall Adventures
1300: Sorry about the gap. Deadfall Adventures is an FPS with a puzzle component, borrowing visual cues from Tomb Raider, Indiana Jones and Uncharted.
1301: Flashlights attatch to guns and burn the crap out of mummies, ahaha.
1302: Pretty standard FPS shell overall. Looks appropriately current-gen. Good animations, in-game note-pad that you hold in one hand that gives hints about puzzles. Very simple adjustments, but they could have a profound effect on the depth and immersion of the game.
1304: Duel wielding pistols, flashlights, notebooks, haha.
1305: PC/Xbox 360. PS3 might be in the works.
1312: This game will make or break based on how creative and fun the puzzles are, honestly. The rest of it is a pretty standard FPS with a RPG skill tree. On a side note, you do get a sidekick named Jennifer. (I guess Bioshock Infinite rubbed off on the design process.)
1314: But you can lay traps!
1316: Coming out in a couple of months.
1336: Company of Heroes 2
1337: Based in the Eastern front.
1338: Game's trying to take a bleak feel in terms of the narrative.
1339: Brought some original devs, apparently.
1340: Russians vs. Germans. The in-game cinematics seem okay. Better lighting and good bump mapping. Nice sun glare on the ice. The interface is comfortably similar.
1342: Russians play with tons of units, whereas Germans have smaller-but-stronger unit counts.
1344: Dynamic weather system, and if you get caught inside of the storm outside of cover, your units freeze to death.
1345: After a storm, deep snow is left which slows movement and shows where the enemy has been. After a blizzard, it covers those tracks. Lots of great snow tactical details!
1346: Unit types are the same for the most part. Light, heavy, artillery, bikes, light and heavy tanks.
1348: Aww yeah, let's talk eSports!
1349: CoH2 has a partnership with Twitch and will have seamless integration with the game. You fire the game up, sign in and you're off to casting.
1350: More map support and distribution.
1350: June 25 release on PC. Open beta is out now so go try it out! Preorders open now. Sega's the publisher.
1353: Lots of stuff is still destructible. Ice is a dangerous deathtrap if you have explosives.
1354: Campaign is Russia vs Germany. MP, you can play the Germans as well. In Theater of War, it splits Russia and Germany missions to lead up to multiplayer.
1410: Dragon's Prophet - SoE's next fantasy MMO. Created by the guys who made Runes of Magic. Open beta is out now.
1411: They're working on endgame right now/ what they're demo'ing. Hundreds of friggen' sexy breeding dragons. I think it has LESS dragons than there are dogs in the new Call of Duty.
1412: No auto-attacking in the game. Standard action RPG set up.
1413: Fight and fuckin' ride dragons with a minigame to capture it. You can summon dragons. You can have up to six dragons on your person, but more in your dragon lair.
1414: You can use the skills of your dragons on your character. Also you can do stuff offline ala EVE or Neverwinter,
1415: Skills and stats are randomly generated on capture, but they have upper limits based on their race.
1415: You can add cosmetics to dragons as well as rename them. Public quests are in this game.
1416: Guild Wars 2 is showing its influence in this game. Dragons naturally have rarity and whatnot.
1417: You can level guilds and after a certain point, you can get an item that summons a rare dragon that only the user can capture.
1418: Dungeon length is probably at least longer than 30 minutes.
1419: One race and four classes.
1421: You train your dragons a specific ways based on your class.
1422: Flight combat is a post-launch goal.
1423: Quest types, adventure (normal ones), story (Story quests) and dailies. Basically, a standard spread.
1424: Boss dragon fight seems pretty standard. Feels like monster hunter.
1425: Monetization options. You can use in game money to push growth or progress of dragons up to a certain point, then station cash is required after wards. 5+ hours, I believe. Also, you can purchase more dragon lair slots.
1426: You can send your dragon to do things. Level up, learn skills, gather materials. You can set as many hours it goes to do these things and also customize stat points OR teach skills to other dragons by consuming one to train another.
1428: You can play the entire game up to level 60, which is the cap, for free.
1429: HOW HIGH CAN YOU FLY?! Umm... Wow, actually, can fly pretty high in this game. Oh wow, this game has player housing and frontiers @_@!
1430: New content in July called Wintertide. Level cap will go to 70. No dragon pokedex yet, but it's coming.
1432: Guilds will have to capture forts. You can set taxes in that fort. Players can try to steal the fort in PvP. It isn't implemented yet, but it's coming.
1433: Dragonsprophetthegame.com to sign up. Talent tree resets will occur whenever they change stuff. YES!
1453: ASCEND: HAND OF KUL
1454: Basic hack and slash ARPG. Single currency F2P MMORPG. When you ascend, you kill yourself and that character becomes a boss in the game.
1455: Trailer with a terrible framerate, haha.
1457: Standard upgrade spread. Runes for stat padding. STAPLES!
1458: Game is based off an alignment system and you can mix/match alignment.
1459: Every time you ascend, you get permanent buffs.
1500: Leaderboards for a ton of stuff like how many people you've killed, how many your guys kill, etc, but it's like a pantheon so you get to see their armor and other cool stuff.
1502: Closed beta is starting up soon.
1503: XBLA based. Weekly and monthly challenges.
1505: Name change was because there was a billion games with the Ascend and Gods in them.
1505: You can earn souls with Microsoft points. They can be acquired through grind. You also get more when you control territories.
1507: Kill-chain combos gets you more souls.
1520: The Last of Us This game is actually out super soon so covering it isn't that important.
1543: Comes out in two days. Has Katniss (Not really, but almost.) PS3. Seems cool.
1545: A game about a relationship at the personal level between two incompatible characters.
1550: Honestly, not a lot to talk about that hasn't been already covered in the media as a whole. It's a good game, don't get me wrong, but my head hurts a little so I'm going to chillax.
1604: Puppeteer
1605: The goal was try to make a platformer where you didn't see the same thing twice. It's set in a sort of theater thing. You surf on a weird... bird thing. It has a very charming aesthetic, but the gameplay is somewhat typical of an action platformer.
1607: This game is really, really pretty though. It can't be understated that this is a very pleasing to watch, so much so that it actually enhances the immersion.
1608: There are
1610: Each head power manipulates the elements in some way. You eventually get to the point where you need to use all four to manage navigating.
1611: You can control the sidekick with the right stick and interact with the background with her.
1612: This game is actually not just a platformer in presentation. Lots of foreground and background presentation. It's actually enchanting as all hell.
1617: September 10th on PS3. If you preorder, you get the soundtrack. Not going to lie, I actually thought this was a PS4 game. It's 39.99 brand new.
1640: Blackguard
1641: Guys who made Deponia. You are a bad guy and you hang out with bad guys.
1642: Turn based RPG,.
1643: Based off of The Dark Eye pen and paper. Realms of Arcania in the US.
1645: Developers hope that the players get used to being a delightful asshole.
1647: 3 classes. Warrior, hunter and mage.
1648: This game starts out pretty grim with someone getting killed by a DOG. Hex based turn based combat with 3d models.
1650: The game plays with classic rpg rules with crazy low-high roles.
1652: Radial menu. Cools.
1655: Kind of reminds me of Wild Arms XF in terms of combat, terrain interaction, etc.
1656: This game falls inside of a grim fantasy environment. Low magic from the looks of it.
1701: Gameplay has been going on for a while. This game looks like a great fix for people looking for a classic turn based RPG.
1703: Holy crap, this game has a big overworld map.
1703: No crafting.
1709: Terrain blocks projectiles. Stuff like tombstones and whatnot.
1710: Friendly fire included. If you hurt them too often, there'll be repercussions between party members.
1711: Map editor planned. November 2013 release.
1725: ARMA III
1726: Currently in public 'alpha'.
1727: Jeesh, this game looks freaking real.
1728: Like, seriously, sometimes my eyes unfocus and I trick my brain that it's looking at a real life thing. The game fundamentally functions as a combat simulator.
1732: There's not a lot to talk about in terms of new features at the moment. The game is a monumental military simulator and it's always been a challenging and immersive experience. They're trying to incorporate more modes to help ease people into the game.
1733: You're a full body character. (You can see your feet) Release in quarter 3. Oculus rift support isn't official, but they definitely have a dev kit.
1734: ARMA has a mode where you can do PvE content with the potential for PvP factional drama.
1736: Radio protocol has been changed to be less bland.
1740: Devs have concerns about balance. They've hired people to find stuff to balance, namely by finding sensible things to simulate to mitigate things that might otherwise OP.
1744: They're shifting away from real life theaters like actual locations.
1745: Beta in June. PC master race.
Alright, stream II is done. Check in tomorrow for more silly business. Questions, comments, quesadillas are welcome.
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