Wednesday, June 12, 2013

E3 Live Blog Day 2 Stage 1

Here's a look at today's line up on Stage One!

Stage One Line Up:
1000: Hohokam, inFAMOUS Second Son, Pro Evolution Soccer 2014
1100: World of Tanks 360, The Crew, Wolfenstein: The New World Order
1200: Killzone Mercenary, Dead or Alive 5 Ultimate
1300: Tearaway, Godus, DuckTales Remastered
1400: Lords of Shadow 2, Rayman Legends, Yaiba: Ninja Gaiden Z
1500: Project Spark, Destiny of Spirits, Obscure
1600: Splinter Cell: Blacklist, Total War: Rome III, Elder Scrolls Online
1700: CounterSpy, Doki-Doki Universe


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0949: Up and all set up. Just waiting for the doors to open and for the day to start.
1002: And we are up and running.

1003: Hohokum; is up first.
1003: It's about flying around and having fun.
1004: It's a very colourful game. Very...
1005: The game is about you being a fabulous colour line flying around carrying people.
1006: This game's main character thing is literally like a sperm. It's a technicolor sperm. Though the music is very pretty.
1007: The visuals are simple but play a major part in the games play. There's also the fact that the music and world react to your movements and it's an experience just to interact with the game.
1008: The character sperm is called the Long Mover. I think I'll stick to the the Technicolor Sperm.
1008: Now we are talking about a dog? Damn you CoD.
1008: They are talking about a show called The Little Dog.
1009: The game is very Abstract. Very. But, it's a gentle experience.
1010: There's not really a failure in the game, it's more about just letting the game flow with your play.
1010: While the visuals are stunning in the game, the over all feel seems like it's just really about doing this quick relax. It's another casual game.
1011: The soundtrack is a major part in the game in the background, as covered earlier.
1012: The music is licensed from a major record label.
1013: So as you move around, the music changes it's flow around.
1013: It's nice talking about the music, but let's get down to the name.
1013: They gave a troll answer.
1014: But, there's really no point to the name, just troll answers.
1014-15: The game is stunning in visuals and music, but it's gameplay dynamic is just in the casual field, as it's alot like other world wander games.
1016: Release PS4 in 2014.
1017: Waiting on inFAMOUS next.

1025: inFAMOUS: We are on next here with inFAMOUS.
1025: Let get's to the gameplay footage.
1026: We get the trailer instead. And the story is on a reservation. And it's a new story, new setting.
1027: Our main character of course he is discovered in his powers and they hunt him down.
1028: The games graphics are really okay, but this is not what I would expect for the title.
1029: The game is really insistent on it's ability to engage the player in what they are doing and how they are within the world.
1029: This game is really into shadow conspiracies. Also the gameplay they are showing seems clunky and not very intuitive.
1030-32: Once again, the question is whether it's right to use your powers or not. The game just does not seem very good and it seems a little rough. Maybe when it's ready it will be better?
1032: Apparently though, our character can take on different power sets. So we have the ability to get all the powers?
1033: The trailer is really what they are pressing on. But, the story seems solid. Just hope the gameplay is there in the end.
1034: The character textures could be so much better. So much better. But they are fairly good. This just doesn't seem too much in the way of an advancement in the tech in terms of visuals. But the gameplay can be smoothed.
1035: They are really pressing the action even though the gameplay looks very rough.
1036: So, the spoilers aren't here.
1036: Is the environ destructible, yes. But this is a next gen title?? Umm, no. Trailer looks good but the gameplay is the reality.
1037: First half of 2014.
1038: Now waiting on Soccer.

1047: Pro Evolution Soccer 2014: Next gen sports.
1048: Let's see if we take this off in a big way.
1048-49: Translator fun. Though the translator herself is bad. New dev system in place, game not done, but they are demoing on the floor.
1050: True ball tech enables more real ball play on the pitch. And it looks great even at this early of a stage.
1051: Recreates a broadcast feel so in immerses the player.
1052: Crowds emotions are more real. They move with the pace of the game and will react to the game in a dynamic way.
1053: The better the player plays, the better the crowd, the better the game on the pitch. It immerses the gamer in a way that lets them fully get into their game. And its need seeing the dynamic right at the start of the game as he delays the crowd gets more impatient.
1054: There's alot of talk going into about how you play and the crowd reactions. And there's alot going into what you can and should do to get you involved. Passes seem solid and the look of the footing is awesome.
1055: You have more control in the football on the pitch. You can shoot farther away yet still have control just like in real life.
1056: You have this great immersion into the game and I am fully in this. Looks like it will be a really strong contender to FIFA.
1057: The dynamic interaction between the players is massively cool. I mean, really solid looking.
1057: Sorry for what seems like spread out blogging, but I have to wait on the translator to talk.
1058: The player numbers are to be double thus giving us a better number of player styles and and they way they play being in there.
1059: They are hoping that this captures the fans and gets them in a big way. I love the crowd interaction and the awesome movement on the pitch.
1059: Releases 2013  PS3, 360
1100: Waiting on World of Tanks 360.

1104: World of Tanks 360: So, here's this one...
1105: So we have WoT on 360. We are gonna take this time to rest. It's World of Tanks on 360. Better for gamers in the MLG field and of course an MMO field. We'll be back with The Crew next.

1122: The Crew: And zoom zoom..
1122-23: This is a game looking alright. Even though it looks like it fixes what was wrong in NFSHP, which is welcomed to me.
1123-24: The supposed hook to this thing is that the whole of the US is playable environment. Even though I think it only covers the base cities of the US.
1125: So, you can go from one type of race and environment to another. It's very diverse.
1126: The graphics look alright, but it's totally not polished yet so I'll love to see it when it is ready.
1127: How much though can you explore this world and go into these challenges?
1127: Once again showing that this is really meant for the XBO is that it requires an internet connection. Meaning that this elimens offline single player. Thus loosing my business, but for those of you who want this, people can pop in and out of matches. You can truly play with your friends.
1128: You and your friends can form a crew to take on people with and you can build money, experience, and parts, and whatever else.
1129: Looking at the Demo on the screen, the controls look like it might be a little too tight sending you a bit off here and there. It'll be amazing with a wheel.
1130: PvP is definitely a focus here. And this will be the driving (pun) point of the game and it is really a matter of fact.
1131-32: Even though this game features the US, it's size is really a concern because even though they tease it's size, it might not really be that big. So, it might not be a whole immersion into the world but it is nice that it is so big.
1132: Lots of game modes means lots of gametime for our score to build. That's a nice thing to build on for everyone in the hopes of building a bigger gamerscore.
1133: Apparently you can make a license for this game. That is funny. But there is a damage model in there. But there's no real damage because they have real cars in the game, so they'd hate to see their cars scratched....
1134: World management seems hard... but they do set limits and that is nice to know.
1135: I want to see Traffic Jam the game in this title for some reason.
1135: Building out a car to the level you can in this is kinda cool. But he did just call this game an MMO.
1136: Just outed that he used NFS Underground as a base for this game.
1137: It's nice to see that they are putting so much in this game, but it's a driver MMO, so it'll be interesting. I am hoping that this game will have real world weather that uploads from the net at least.
1137: I am disappoint that there is no real world weather.
1138: There's not much in the way of campaigning to level really. This plays just like a standard MMO. So alright.
1138: But this is all about being an MMO in the guise of a car game. Oh well... Releases 2014.
1139: Stand by cause we have more coming soon as we set up for the next dev,

1144: Wolfenstein NWO: Here we go.
1145: Lets dive in. Set in alternate history. Nazis won and here we are in the 1960's.
1145: Game set in London for the demo we see.
1146: There's a SciFi theme to it all that is very retro and looks very cool. And it's cool seeing things like an alternate history being played out well.
1147: Looks like we have some new elements like alien enemies. Kinda cool in some regards.
1147-48: Laser cutter in the game looks like a really good tool to use on other things we might not be able to use it on.
1148: Action game that needs alot of weapon diversity that is drawn from it's Adventure roots.
1149: At least you can upgrade quite alot.
1149: You can carry all the equipment and dual wield which is awesome.
1150: The action is constant, non stop which looks good given the graphics but I wonder how tired you'll get of it.
1150: There's all the difficulties back.
1151: Hopefully you'll be able to play at low if you need to though. But there's reports of rubber banding in the last demo they did.
1152: You can now actually take cover. Sneak and ect are in there too. Truly an updated title to the series and seems so far like it's welcomed to stay. But we will really know soon. We will know.
1153: The world looks nice and it looks like you can really get into it. Too bad destruction to dynamic objects is very limited.
1154: Old school health system, no full regen.
1155:So, it sounds like this game is not realy gonna be a strong shooter for multiple play throughs. Even though it looks great it is sad that it's not catching up.
1156: At least if you are not informed of the story, no worries you can join this game no worries.
1156-57: They draw there history from this but the game looks solid and we are looking forward to this game and seeing where it goes... On rental... Releases Holiday 2013.

1206: Killzone Mercs: Diving in head first, let do it.
1207: It's a Vita game.
1207: The game is "very much a Killzone game"
1208-10: So, we have demo running on this game here. It looks like an early PS3 gen game in looks. HUD and other UI components are very bright and loud in appearance. But the sound and rendering is smooth. New weapons, new interactions but looks like it remains to the core of the title namesake.
1210: **Report from floor** Game is playing smooth and is fun. Vita is used really well in the game play as well.
1211: Story is new and you can really dig deeper when you interrogate people. And already we have an escort mission on the screen.
1211-13: We go into Mulitplayer now. Play 4v4. Cash earnable in mulitplayer and in single player. Classes are not in the game and what they are loaded down with. It's all weapons based. So, in reality this is not a Killzone title in relation to it's bigger brothers.
1213: There will now be a ranking system based on money. So, if you are a shit player but have a load of money you can be a leader board topper.
1214: In game collectibles!? Holy shit! Not!
1215: The game reflects your style in truth.
1216: **Floor Report** Touch Screen is used alot in this game and there seems no way to turn that function off.
1216-17: This title is a stand alone and in no way affects any big brother stories.
1217: 9 hours single. So we are focusing on Multiplayer. Said she tought 9 hours was good for a hand held? Lady, FF on 3DS was 20 hours....
1218: This game does not hold my interest nor does it look like a solid stay in my opinion. Hope it proves me wrong.
1219: Alright, so releases Sept 2013. Next...
1223: **Floor Report** Capcom booth rocking it with DuckTales and lots of demos with little lines. And you can take pics and video.

1227:  Bayonetta 2: YES! Lets do this!
1228: And we get gameplay footage too for the first time!
1229: So the game right away looks great. And she has a hair cut. And is hot! And now has whips on her boots and yes, she dual wields now with swords.
1230: Does support off TV play, so which is kinda cool.
1231: Game can use touchscreen to attack and such, but you don't have to use it and can use the old controls.
1232: Got some new attacks and now can do an ultimate attack. God does this game look great.
1233: She has some great new looks, and you can gander it more so in the game again... And her attacks look solid and wonderful. As well she's got some great weapons and some she's got alot of new combos.
1234: The game is awesome and looks great. It's pushing the graphics of the WiiU. It's nice to know that it can finally do that. Can't wait to see it up on a big screen up close, as I will now be getting a WiiU.
1235: No story wording yet. And it is 2 player co-op if you want it to be.
1235: They are just not giving out details on this game fast enough!
1237: Game is just great. Just great.
1238: Just no details. There's not much I can tell you because I can't. They are not giving out details.
1238: Release sometime next year.
1239: I really recommend that you buy the original game and check this out in full! Next boobs!
1242: **Floor Report** EA limiting time on NFS now.

1244: Dead or Alive 5 Ultimate: Lets get into the boobies!
1245: Let gets into folks! We know it's a fighting game. We know it has new combos. We know everything, we just want it all done!
1248: Streams are, unfortunately flipping out. Also, Futabot subbing for Steve on this one.
1249: Once per round critical bursts. More juggle mechanics (Not jiggle) to try to encourage silly high-air combos.
1250: Rachel confirmed for this game. (From Ninja Gaiden)
1251: Tengu may or may not be included based on feedback. Snapback is in this game, ala MvC.
1252: Tag throws are in this game.
1253: New characters will not have story mode.
1254: More stages in this game, one iconic one from Ninja Gaiden. Ein has been reintroduced and play similar to how he used to.
1255: Jacky, Pai, Akira and Sarah from Virtua Fighter are in this game. They will theoretically play similar to their VF movesets. Jacky really looks like he normally does in the VF environment.
1257: September 2013 release date.
1258: Tacking on more moves in the moveset. Leon makes a come back.

1305: Tearaway, made by the guys who did Little Big Planet.
1306: Papercraft themed universe. Everything looks like it's made out of paper collages with tape, glue, etc.
1307: It's a enhanced reality game using the cameras on the Vita to make it look like you're actually interacting in the world.. When you touch the back of the screen, a finger appears to poke up from beneath the scene.
1308: Other than that, it appears to have the shell of a standard platformer that tries to make breaking the fourth-wall an actual game mechanic.
1310: They're going to try to make actual papercraft instructions to make cute things both in and out of game using the paper engine.
1312: This game really seems to use all the available features of the Vita. and looks real solid with it's gameplay.
1313: I really love how the game shows you peeking into the world before the level starts.
1314: Slapping the back jumps, and platforming looks smart driven fully. I really like all this is offering.
1315: It's got alot of basis from other papercraft games like it, but it just runs smoother and it's LBP inspired stuff just makes it look so damn happy and wonderful.
1316-17: Length of the game is not really known, but it looks like you might be able to build your own environments into the game and they will reveal more soon.
1318: Again, no details on story, but we are really getting a look at the gameplay really really well. And it has alot of platformer building that is well paced and really well lined out.
1319: Plushies? Who needs them, make it from paper!
1320: We hope the game really ramps up in style and more of it quirkiness. It just looks way too cool.
1320: I honestly think this is pushing the hardware to the limit that it can go.
1321: This might, might be the title that we can say caused me to buy a Vita.
1322: So, let's get what's next!

1330: Godus: Getting going here.
1331: The Great Peter is before us. Yes. Yes.
1331-32: You know, talking about God games is hard and the balance is hard to achieve without making either the player feel bad or overpowering his morals. You know how it is.
1332: "To reinvent the God genre." And you, only you can do it Peter. And he really wants to cross platform and cloud crap.... Everyone talks these things.
1333: Talking Curiosity. It's an a wonderful game. An people getting to the center.
1335: You need to motivate me to want to continue this blog and tell me about Godus.
1335: Blah blah blah, not about the game not about anything really relevant.
1336-39: Teasing the center of Curiosity. It'll be the person who gets to the center of Curiosity who decides the direction of Godus. And they get the job of God of God and gets paid for it. And they will really decide things for 6 months then they'll be challenged. And they might win or lose, but the next person inherits the powers and also gets paid for it.
1339: And they guy is in Scotland, named Brian. Yea, that's fitting.
1340: Now the fu*king game.
1340: This is a rough demon. Very rough.
1340: You can change the land and build it out to another amazing simulation.
1341-43: When you sculpt the land, it affects the land. How you rule, it's how the people will react as well. You can build waterscapes, landscapes, place people where you want them.
1343: Game has multiplayer and it's god v god and peoples v peoples.
1343: If you win, you get amazing awards from these victories.
1344: As you play over the weeks, the people evolve. Very cool.
1345: Tablet sample demo we get now.
1345: Now leaning my head to the side. Ouch....
1346-47: We are at the start of this little world. And watching him build out his little world is cool. Little taps adding trees, forming the world. It's awesome that things can happen on the fly in this little world and it looks cool. And you can really form this world do how you want.
1347: The little people want to see what you are doing. And will activitly check out what you are doing and it is so damn cool. So cool.
1348-50: How can Brian affect us? He's got tools, like giving them days off or make them work. He can make moral decisions, and he can do so much more. And you can actually choose whether to follow Brian or not. It's cool clan mechanic.
1350: And he wraps for us. Can't wait to play. Moving onto our next titles.

1353: DuckTales Remastered: YES! YES!
1353: Now we are getting to the beef of the Disney games.
1354: This is awesome that fans built this game out. And that means alot in terms that we get a real good build to the game.
1354-55: This is a true remastering of the classic platformer. And it sounds like the voices are right and it looks good. It's a real good rebuild of the game. And looks really good.
1356: It's nice to see that aren't going to far from the original and that he is sticking real close to the source and building on it for only the better.
1357: The moves are more animated and it looks so much smoother and so much more stunning. Facial details even at this level look really good.
1358: Some freshening up in the way you jump so it's more fair, the red herrings are gone. And you can now cane jump more often and use it actively.
1359: The humor is really there in the game and it looks really good in those fashions. And death animations are so cool.
1400: The game just feels great in it's look and it's build is solid and I just can't wait to get my hands on it!
1401: Now you must get coins and treasure for a reason instead of getting it for the sake of greed. Even though that's what Scrooge is about, they gave him a bit more depth of character in this game.
1401: Most of the voices are actually back voiced by their original character actors.
1402: No lead ins to a reboot though. This is not to be considered a relaunch by Disney.
1403: Life size money bin you can play in!? I'm in!
1404: Can't wait for it to hit the shelves! Let's get a release!
1405: Summer 2013 PSN, XBA, Steam.

1408: Lords of Shadow: Castlevania on HD!
1410: Story is set up with Dracula and getting things done.
1410: It's Drac in his heyday and he looks stunning. Though the look is kinda still a little rough.
1411: Gameplay looks a little stiff but at least you can move your camera around. More combos more weapons.
1412: Enemies are smarter. You must collect blood (no duh) and that gives you powers (no shit) and building things up are kinda cool.
1413: When the story shifts, we find Drac reduced in power. He's tired, and Satan is doing some shit. So, Drac does stuff in order to off himself. So depressing story. It's about you playing to your death. I don't really like that.
1414: Drac can explore the world in this and they have really did away with the linear story format.
1414-15: Honestly the game looks interesting. But, there's no reason for me to play it. It just doesn't tempt me to try and play to off myself. I want Drac to be the great badie he is. But this is just depressing.
1416: At least the boss fights look great. But there's just not much and it's not a next gen title aval this winter.
1417: This is a hack and slash game, but there's a way to upgrade the weapon. But don't expect much.
1417: Want to play without knowing the story!? Don't worry, they recap! Like an episode of Spencer!
1418: So, this has long gameplay, but don't expect it in my hands.

1420: Rayman Legends: We have covered this game already during our press conference coverage really. Plus, we are hungry so it's our lunch. We will see you back in time for Yaiba: Ninja Gaiden Z!

1442: Yaiba: Ninja Gaiden Z: Yep, Ninjas Zombies....
1443: So let's face it. Zombie Ninjas do not mix.
1443: While it looks interesting in style, but this is not needed in the Gaiden...
1444: Ninjas. Zombies. Cartoonish Anime Style. Yea, we're done with this one. Gonna eat now. Go play the original and beat it and then we might consider blogging about this when you are done.
1451: I just watched a Zombie drive a bus into a building right inbetween the giant legs. Followed by a rain of panties....

1504: Project Spark: Let's get back to work.
1505: We get a recap of the game from the XBO Event Monday. Basically, you can fully build this little world and throw your character in there and play it.
1505: "Open Digital Canvas".... Okay....
1506: What makes this game want me to come to it? You create everything basically. And really sculpt it out any which way you want to.
1507: You can also take short cuts to getting your world built faster and get your story done. And then no matter what you can share it with the world. All this integrated in your XBO experience of course.
1509: Okay, the only thing I don't like is that you create this world and then share it. But then the next person can change it. Luckily though someone can always go back and look at the previous generation of the world.
1510: Even though big terms are thrown around, it's like a sandbox builder that you can throw your stuff into and share it and someone can come behind and mess it up. And all the little creatures and stuff you can create just really seems like it's not worth it.
1511: You can really build things out and you can build things into this world really using the catalog of items. It's kinda cool, but still this is not a title tat would make me buy an XBO just to play it.
1512: Let's talk big... these worlds are kinda big. But this isn't the minecraft kinda of big. It's cool though that you are in full control though at least. Still not enough to get an XBO for.
1513-14: Jump in and build or take the time to expand by questing, this game is at least friendly to those that don't want to jump right in and destroy this world. So it's kinda friendly in user support at least.
1515: Looking at this game, I think I have a mild hope that there's gonna be a least a great future for creation game so that is at least worth it in scope.
1516: You can create quests and share them so there's gonna be some interesting stuff out there for penis games.
1516: Win 8 release. But still a MS only.
1517-18: At least they are honest about Cloud sharing and that it is kinda free to play and blah blah blah MS only and not worth it in limiting yourself
1518: We are now waiting for the next up to hit the deck. Let's roll.

1527: Destiny of Spirits: So let's jump into this Vita title.
1527: So let's really find out about this Geo-loc game.
1528: So, it places us in earth relative to us where we are. And it looks like we get to explore and collect stuff and battle it out.
1529-30: So, you have to really have to travel to these locations on earth or know someone there in order to collect spirits from that area. Of course these spirits are lined out to the elements, and or course you fight them to the opposite spirit. This game has no demo though right now. And it's a novel idea for the vita to use.
1531-33: So, the game's graphics is nothing but still really. It's kinda lame. This title is like a social media game built of stills that forces you to ravel the world. And it's like Puzzle and Dragon. It's just not very fun nor original in those facts. The only thing that is weird and interesting is the whole geo-location based getting characters. And that is kinda weird.
1533-34: I'm massing this one because it's just not really interesting. BBut it's just not an idea that is really worth it. And that is the saddest part because it could be, could be awesome. But it forces you to be online, it forces you to social media it. Yea, it's a Facebook spam game!!
1536: The game is real time sensitive. And it's all weird. So thankfully this one is coming to a close and we are gonna be moving on.... At least it's free to pay, I mean play....

1542: Obscure/Final Exam: So we changed the name yesterday according to our floor team...
1543-45: So we are not gonna report this title. We wanted the survival horror title, this has completely changed over to a 4 player Brawler game. It's an arcade game people. I'm sorry, but we are passing on this title currently. It's too bad too, cause the Survival Horror game was alot better.

1555: The floor is starting to slow. People are tired and we are too. but we are still gonna be live blogging till the end. We are taking this time to recharge. Thank goodness.

1602: Splinter Cell: Blacklist: Alright, Tom Clancy here we go...
1604: So, the game looks good visually. but lets face it there's not really much new in the gameplay.
1605: And we are looking at some other dynamic interactions that is going on it the environment, and it's kinda like looking down a hallway again with this game.
1606-07: This game seems like they really wanted to go more stealth. Now I am not saying that makes bad gameplay, but for me I'd rather jump in play face to face with my bad guy. Another thing that worries me there is no main menu, they again give us this HQ thing we back to to wander around uselessly and read a map to get around the different game modes while wandering around a useless environment that really could be done away with in favor for more content in levels and single player.
1608: At least the AI is a little smarter. And it's a little more challenge. And so, the more you play stealth the more you'll get from the game. Thus, instead of making an action game we made a stealth game that has very little action components.
1610: The game plays smoothly though and it does make full use of it's consoles powers. And the harder difficulties do prove harder... But man I miss the Rainbow Six games..... Like bad.
1611-13: Sam looks good, and I'm glad that everything is going smooth and that it looks like it was made well, it's just not that well done in some fashions for those of us that don't play stealth all the time. I don't mind stealth but I want to really run and gun. And yea, co-op yadda yadda, and multiplayer yadda yadda....
1613: Releases this summer on current gen.

1618: Total War: Rome II: Let's boogey.
1619: Strategy game fun.And I love the new map.
1619: This map is amazing looking and it's a nice see. And it evolves and expands the cities and you are really looking at it expand and your map expands.
1622: The game really throws you into the battle and you get to really feel the history.
1624: Be careful with your team, as the lines of war can blur friend from foe with your soldiers. I love how you can get really close to the action and you can really see the detail.
1625-26: So, war costs money, but if you research stuff and really develop your city and loot your enemies it can build your resources fast. And that is nice to know. Great in game economy.
1626-28: It takes real world physics into account when moving units and all the stuff we have to look at it's cool that it'll take you longer to charge uphill then running downhill and killing all your enemies.
1628: Releases Sept.

1632: Elder Scrolls Online: Boom baby!
1633: All NextGen release. Playable demo on the floor. And we have someone down there.
1634-35: The games B-Roll looks good. And it is exciting to see that it was done with the in game footage, so it's fresh for an MMO. And the Oblivion world looks awesome and is the perfect setting for an MMO of this scale.
1635: Switch between 3P and 1P views. It's nice to switch between and that's awesome for an MMO.
1636: And you can really explore the world here and you can fully populate the discovery of the environment.
1637: The game is a bit buggy though, but that is keeping up with the traditions of the Elder Scrolls games.
1638-39: What is the server support when it comes to player numbers we are looking at is not being really answered. Looks like they are pushing the running off cloud server technology. And that is a real disappointment to me. Because that means there won't be much in the cross platform. In fact none at all.
1640-41: Look like they are splitting UI's between all the platforms. And here's another problem is that we will never have that cross over. And the HUD, there's no HUD to speak of really. So, we get a shortcut bar. But other than that, you are stuck.
1641: So, what about thieves and stealth, you will actually be hidden from the other players if you are stated high enough.
1642: 9 different classes and you can mix that with the races as well. So alot of good doing.
1643: Closed Beta right now and it is going well.
1644: Pets in this game... like a dog.... yes. They'll be NPC's of course. And yes, there are mounts.
1644: You can feed your horse stuff and it changes his stats around.
1645: PvP is a total doable and can apply points towards equipment and spec everything out really well for yourself.
1645: No dragons of course because that only applies to across the sea in Skyrim of course.
1647: Does it support Mods? Kiss ass statement first, then you can mod the UI on PC, but not the engine itself.
1648: And you can craft and sell but you kinda can't have that become your profession.
1649: Can you loot all the stuff!? It's instance to you so yes! Loot all the bodies!
1649: No homes to be had yet at launch.
1650-51: And we can marry our loved ones in the game. Woot. And divorce of course. And you can form guilds and it's a dynamic stuff. And you can join guilds that already exist in the game.
1653: Mega server = NO.
1653: Can you respec? You can do it, so that is really good.
1654: And we are now waiting for our next title! So we will see you soon!

1702: Pikmin 3: Here yes yes!
1702: So, we are showin different modes then what is normal for us familiar with the title.
1703-04: So we are seeing a battle mode for pvp. And it is awesome looking. We are looking at this prep work and are building up a force. And it kinda works like an RTS.
1705: So we are really hammering home this fact that they can build up to working on this battle, which happens kinda like a Bingo game. Yes, like a bingo game.
1706-07: If you work hard, you can screw over your opponent which is great to troll in a game like this. But really, this is all just multiplayer stuff. We really want to know what the story might be for this next title.
1708: This game also uses the gamepad really well in order to help you fight and use your pikmen. So awesome. But, it's kinda bad in this game mode, you can't take back certain squares once they are taken by the other player.
1709: We are letting this mode fully play out, but I really want to see what else is coming other than single player experience....
1711: Looks like mostly local multiplayer luckily. So, that's good. But there is online in the camp that you can turn on if you want.
1712: Come on people, lets talk about the story, but no... we are focusing on the modes. Folks we are only talking about multiplayer modes. Only.
1713: So we are gonna wrap on this game here and wait for the next. Yes, it's great looking, it's awesome playing, but we don't know story. And don't know what it's about. But we do know you at least can play it. But hey, it's only a tutorial right for the multiplayer? NO! NEXT!

1722: CounterSpy: So we are taking a break, as we unwind and start have to get ready for our livecast. We are taking notes, but we will be back in time for Doki-Doki! So stay tuned.

1740: Doki-Doki Universe: Happy happy, joy joy time!
1741: There are no words that can describe Doki Doki. And it is already off to a game demo and it looks so beautiful... well for a Doki Doki game.
1742-43: So our main character was left stranded for 32 years and was picked up by a rep for the company he was built by and is going to be destroyed because there's not many human left. So no market, no robot.
1744: So he is trying to be a useful robot so he doesn't get destroyed. And depending on how you play depends on how you affect your story. This is on PS3 and PS Vita.
1745-46: So, from the looks of the game, it is so cute and it looks addictive. And we are total looking forward to it. And there are elements like needing to find love for someone, or being of use to an alien and so on and so on...
1746-48: So depending on how you play shows how you are the type of person you are. The game collects data about you as you play and uses that to sculpt out who you are and it affects your game.
1748: So you can share your data and tell your friends what your Doki-Doki therapist thinks of you. And that is so cute.
1749-50: It's interesting to note that the team are really into therapy and this reflects to us rather well through gameplay and what it interacts us with. The summations of the therapist in the game could be used in real life if it is fairly accurate.
1751: You don't have to use the social media functions if you don't want to.
1751: The environment is kinda cute to really interact with. And there's alot of mini quests you can do to really influence your game with.
1752: The absolute focus of this game at the end of the day is the game. And that is refreshing to se at the end of today with so much focus on Multiplayer.
1754: I think at the end of the day, the devs really want to walk away with people being legit happy.
1756: Sony platforms and out holiday 2013.

1757: And we are wrapped everyone. Thank you for tuning in and we will see you for the Livestream at 8pm PST.

The comments contained in this post reflect ours and ours alone. Please do not take offense to the comments contained as they are done with a sense of humor in mind and are from our angle only. Thank you. 

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